successfully make the robot crouch

This commit is contained in:
jazz committed 2026-07-27 16:11:10 -05:00
1 parent febb2cd045
commit 3af111e2ff
1 file changed
+16 -16
+16 -16
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@@ -1,7 +1,7 @@
%% 3D actuation of all joints %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
END = 8;
COUNT = 4;
GAIN = 1;
GAIN_HIP = GAIN;
@@ -9,33 +9,33 @@ GAIN_KNEE = GAIN;
GAIN_ANKLE = GAIN;
% setup timeline, query points
t = 0 : 1 : END;
q = 0 : 0.001: END;
t = 0 : 1 : COUNT - 1;
q = 0 : 0.001 : COUNT - 1;
% vars starting with tr_ are "tracks", or arrays of unprocessed positions
% over a period of time. The rotational position of a joint is measured
% in radians. Each array corresponds to a degree of freedom. The length
% of each array is to be equal to the value of END plus 1.
% of each array is to be equal to the value of COUNT.
%% TRACKS: Left Leg Joints X, Y, Z%%
tr_LHipY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % positive: move foot back
tr_LHipX = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: move foot inward
tr_LHipZ = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: move knee left (c-clockw)
tr_LHipY = [0, -1.1, -1.1, -1.1]; % positive: move foot back
tr_LHipX = [0, 0, 0, 0]; % pos: move foot inward
tr_LHipZ = [0, 0, 0, 0]; % pos: move knee left (c-clockw)
tr_LKneeY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: bend knee normally
tr_LKneeY = [0, 1.4, 1.4, 1.4]; % pos: bend knee normally
tr_LAnkleY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: point toes down (pitch)
tr_LAnkleX = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: right side of foot down
tr_LAnkleY = [0, -0.6, -0.6, -0.6]; % pos: point toes down (pitch)
tr_LAnkleX = [0, 0, 0, 0]; % pos: right side of foot down
%% TRACKS: Right Leg Joints X, Y, Z%%
tr_RHipY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % positive: move leg back
tr_RHipX = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: mv foot in
tr_RHipZ = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: mv c-clockw
tr_RHipY = [0, -1.1, -1.1, -1.1]; % positive: move leg back
tr_RHipX = [0, 0, 0, 0]; % pos: mv foot in
tr_RHipZ = [0, 0, 0, 0]; % pos: mv c-clockw
tr_RKneeY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: bend knee
tr_RKneeY = [0, 1.4, 1.4, 1.4]; % pos: bend knee
tr_RAnkleY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: toes down
tr_RAnkleX = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: right side down
tr_RAnkleY = [0, -0.6, -0.6, -0.6]; % pos: toes down
tr_RAnkleX = [0, 0, 0, 0]; % pos: right side down
%% The rest of this script does not need to be modified by hand.%%