successfully make the robot crouch
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@@ -1,41 +1,41 @@
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%% 3D actuation of all joints %%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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END = 8;
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GAIN = 1;
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COUNT = 4;
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GAIN = 1;
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GAIN_HIP = GAIN;
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GAIN_KNEE = GAIN;
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GAIN_ANKLE = GAIN;
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% setup timeline, query points
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t = 0 : 1 : END;
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q = 0 : 0.001: END;
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t = 0 : 1 : COUNT - 1;
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q = 0 : 0.001 : COUNT - 1;
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% vars starting with tr_ are "tracks", or arrays of unprocessed positions
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% over a period of time. The rotational position of a joint is measured
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% in radians. Each array corresponds to a degree of freedom. The length
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% of each array is to be equal to the value of END plus 1.
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% of each array is to be equal to the value of COUNT.
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%% TRACKS: Left Leg Joints X, Y, Z%%
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tr_LHipY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % positive: move foot back
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tr_LHipX = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: move foot inward
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tr_LHipZ = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: move knee left (c-clockw)
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tr_LHipY = [0, -1.1, -1.1, -1.1]; % positive: move foot back
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tr_LHipX = [0, 0, 0, 0]; % pos: move foot inward
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tr_LHipZ = [0, 0, 0, 0]; % pos: move knee left (c-clockw)
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tr_LKneeY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: bend knee normally
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tr_LKneeY = [0, 1.4, 1.4, 1.4]; % pos: bend knee normally
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tr_LAnkleY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: point toes down (pitch)
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tr_LAnkleX = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: right side of foot down
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tr_LAnkleY = [0, -0.6, -0.6, -0.6]; % pos: point toes down (pitch)
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tr_LAnkleX = [0, 0, 0, 0]; % pos: right side of foot down
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%% TRACKS: Right Leg Joints X, Y, Z%%
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tr_RHipY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % positive: move leg back
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tr_RHipX = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: mv foot in
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tr_RHipZ = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: mv c-clockw
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tr_RHipY = [0, -1.1, -1.1, -1.1]; % positive: move leg back
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tr_RHipX = [0, 0, 0, 0]; % pos: mv foot in
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tr_RHipZ = [0, 0, 0, 0]; % pos: mv c-clockw
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tr_RKneeY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: bend knee
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tr_RKneeY = [0, 1.4, 1.4, 1.4]; % pos: bend knee
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tr_RAnkleY = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: toes down
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tr_RAnkleX = [0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: right side down
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tr_RAnkleY = [0, -0.6, -0.6, -0.6]; % pos: toes down
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tr_RAnkleX = [0, 0, 0, 0]; % pos: right side down
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%% The rest of this script does not need to be modified by hand.%%
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