%% 3D actuation of all joints %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COUNT = 16; GAIN = 2; GAIN_HIP = GAIN; GAIN_KNEE = GAIN; GAIN_ANKLE = GAIN; % setup timeline, query points t = 0 : 1 : COUNT - 1; %q = 0 : 0.001 : COUNT - 1; q = 0 : 1: COUNT - 1; % set precision. e.g. q = 0 : 0.001 : COUNT-1; for 1e-3 precision % vars starting with tr_ are "tracks", or arrays of unprocessed positions % over a period of time. The rotational position of a joint is measured % in radians. Each array corresponds to a degree of freedom. The length % of each array is to be equal to the value of COUNT. %% TRACKS: Left Leg Joints X, Y, Z%% tr_LHipY = [0, -0.14 * pi, -0.14 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi]; % positive: move foot back tr_LHipX = [0, 0, 0, 0, 0, 0, 0.01 * pi, 0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: move foot outward tr_LHipZ = zeros(1, COUNT); % pos: move knee left (c-clockw) tr_LKneeY = [0, 0.375 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi]; % pos: bend knee normally tr_LAnkleY = [0, -0.2 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi]; % pos: point toes down (pitch) tr_LAnkleX = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: right side of foot down %% TRACKS: Right Leg Joints X, Y, Z%% tr_RHipY = [0, -0.14 * pi, -0.14 * pi, -0.14 * pi, -0.14 * pi, -0.28 * pi, -0.38 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi, -0.28 * pi]; % positive: move leg back tr_RHipX = [0, 0, 0, -0.05 * pi, 0, 0, 0, -0.1 * pi, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: mv foot in tr_RHipZ = zeros(1, COUNT); % pos: mv c-clockw tr_RKneeY = [0, 0.375 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi, 0.55 * pi]; % pos: bend knee tr_RAnkleY = [0, -0.2 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi, -0.25 * pi]; % pos: toes down tr_RAnkleX = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; % pos: right side down %% The rest of this script does not need to be modified by hand.%% % interp's, left leg it_LHipY = interp1(t, tr_LHipY, q, 'spline')'; it_LHipZ = interp1(t, tr_LHipZ, q, 'spline')'; it_LHipX = interp1(t, tr_LHipX, q, 'spline')'; it_LKneeY = interp1(t, tr_LKneeY, q, 'spline')'; it_LAnkleY = interp1(t, tr_LAnkleY, q, 'spline')'; it_LAnkleX = interp1(t, tr_LAnkleX, q, 'spline')'; % interp's, right leg it_RHipY = interp1(t, tr_RHipY, q, 'spline')'; it_RHipZ = interp1(t, tr_RHipZ, q, 'spline')'; it_RHipX = interp1(t, tr_RHipX, q, 'spline')'; it_RKneeY = interp1(t, tr_RKneeY, q, 'spline')'; it_RAnkleY = interp1(t, tr_RAnkleY, q, 'spline')'; it_RAnkleX = interp1(t, tr_RAnkleX, q, 'spline')'; %% RETURN VALUES %% % Left Leg ret_LHipY = [q', it_LHipY]; ret_LHipZ = [q', it_LHipZ]; ret_LHipX = [q', it_LHipX]; ret_LKnee = [q', it_LKneeY]; ret_LAnkleY = [q', it_LAnkleY]; ret_LAnkleX = [q', it_LAnkleX]; %%%%%%%%%%%%%%%%%%%% % Right Leg ret_RHipY = [q', it_RHipY]; ret_RHipZ = [q', it_RHipZ]; ret_RHipX = [q', it_RHipX]; ret_RKnee = [q', it_RKneeY]; ret_RAnkleY = [q', it_RAnkleY]; ret_RAnkleX = [q', it_RAnkleX];