forked from scott/threaded_network_chat
124 lines
3.5 KiB
C++
124 lines
3.5 KiB
C++
#include <curses.h>
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#include <netinet/in.h>
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#include <pthread.h>
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#include <string.h>
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#include <sys/socket.h>
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#include <sys/time.h>
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#include <unistd.h>
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#include "disp.h"
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#include "log.h"
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#include "public.h"
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#include "server.h"
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struct waitClientArgs {
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sockaddr_in newSockAddr;
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socklen_t newSockAddrSize;
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int auxInt; // used in client mode because I didn't want to make another
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// struct to keep track of
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};
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void *
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waitForClient(void *argss)
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{
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waitClientArgs *args = static_cast<waitClientArgs *>(argss);
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clientSocketDescriptor =
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accept(serverSocketDescriptor, (sockaddr *)&args->newSockAddr, &args->newSockAddrSize);
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if (clientSocketDescriptor >= 0) {
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writeToFile(logFileName, "client connected");
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if (linesInFile(logFileName) > LOG_LENGTH)
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linePos++;
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displayFile(logFileName, linePos, LOG_LENGTH);
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}
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delete args; // delete to avoid memory leaks
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return pollForClient();
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}
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void *
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pollForClient()
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{
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char msg[1024];
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while (1) {
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// receive a message from the client (listen)
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memset(&msg, 0, sizeof(msg)); // clear the buffer
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bytesRead += recv(clientSocketDescriptor, (char *)&msg, sizeof(msg), 0);
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writeToFile(logFileName,
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msg); // write the client's message to file
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if (linesInFile(logFileName) > LOG_LENGTH)
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linePos++;
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displayFile(logFileName, linePos, LOG_LENGTH);
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}
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return nullptr;
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}
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// set up a suitable server for this
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int
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setupServer(int port)
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{
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// setup a socket and connection tools
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sockaddr_in servAddr;
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bzero((char *)&servAddr, sizeof(servAddr));
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servAddr.sin_family = AF_INET;
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servAddr.sin_addr.s_addr = htonl(INADDR_ANY);
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servAddr.sin_port = htons(port);
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// open stream oriented socket with internet address
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// also keep track of the socket descriptor
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serverSocketDescriptor = socket(AF_INET, SOCK_STREAM, 0);
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if (serverSocketDescriptor < 0) {
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// keeps from bricking the terminal if this happens
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endwin();
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fprintf(stderr, "Error establishing the server socket!\n");
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exit(0);
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}
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// bind the socket to its local address
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int bindStatus =
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bind(serverSocketDescriptor, (struct sockaddr *)&servAddr, sizeof(servAddr));
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if (bindStatus < 0) {
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// keeps from bricking the terminal if this happens
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endwin();
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fprintf(stderr, "Error binding socket to local address!\n");
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exit(0);
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}
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writeToFile(logFileName, "Waiting for a client to connect...");
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// listen for up to 5 requests at a time
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listen(serverSocketDescriptor, 5);
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// receive a request from client using accept
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// we need a new address to connect with the client
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sockaddr_in newSockAddr;
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socklen_t newSockAddrSize = sizeof(newSockAddr);
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// accept, create a new socket descriptor to
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// handle the new connection with client
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auto *aaa = new waitClientArgs{}; // it looks stupid but it works
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aaa->newSockAddr = newSockAddr;
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aaa->newSockAddrSize = newSockAddrSize;
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int rc = pthread_create(&client_wait_thread, nullptr, waitForClient, aaa);
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pthread_detach(client_wait_thread);
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writeToFile(logFileName, "Server started sucessfully");
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gettimeofday(&start1, NULL);
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return 0;
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}
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void
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closeServer()
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{
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long e = end1.tv_sec - start1.tv_sec; /* the linter freaks out if you
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don't save it as a variable */
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// we need to close the socket descriptors after we're all done
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gettimeofday(&end1, NULL);
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close(clientSocketDescriptor);
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close(serverSocketDescriptor);
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/* Don't just die silently */
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printf("********Session********\n");
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printf("Bytes written: %i\nBytes Read: %i\n", bytesWritten, bytesRead);
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printf("Elapsed time: %ld\n secs\n", e);
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printf("Connection closed...\n");
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}
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