initial commit

This commit is contained in:
jazz
2026-03-23 17:01:32 -05:00
parent d3c52fd18a
commit 33f7d4bcc4
16 changed files with 767 additions and 9 deletions

20
.clang-format Normal file
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{
"BasedOnStyle": "LLVM",
"UseTab": "Always",
"IndentWidth": 8,
"TabWidth": 8,
"ColumnLimit": 100,
"LineEnding": "LF",
"RemoveBracesLLVM": true,
"AlwaysBreakAfterReturnType": "AllDefinitions",
"BreakBeforeBraces": "Custom",
"BraceWrapping": {
"AfterFunction": true,
"AfterClass": false,
"AfterControlStatement": false,
"AfterNamespace": false,
"AfterStruct": false,
"BeforeElse": false,
"BeforeCatch": false
}
}

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Makefile Normal file
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# Compiler and flags
TARGET = ct
CXX = g++
CXXFLAGS = -pthread -Wall -Wextra -O2 -std=c++17 -lncurses -g
SRC = $(wildcard *.cc)
OBJ = $(SRC:.cc=.o)
all: $(TARGET)
clean:
rm -f $(TARGET) *.o *.txt
$(TARGET): $(OBJ)
$(CXX) $(OBJ) $(CXXFLAGS) -o $(TARGET)
%.o: %.cc
$(CXX) -c $< $(CXXFLAGS) -o $@

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# Placeholder # Threaded Network Chat
## TODO
- Finalize coding style,
- **see [STYLE.md](STYLE.md)**
- Get everyone's editors set up for clangd/clang-format and git
- Make sure everyone's compiler toolchains work
- Assign responsibilities to each team member
## Build
```
make
```
## Usage
```
./ct # run as server
```
```
./ct client # run as client
```
Chat logs are stored in `./server.txt` and `./client.txt`.

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STYLE.md Normal file
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# Project Coding Style
These are guidelines for the coding style for this project. Most of it should be handled
automatically by `clang-format` if you set it up correctly.
**Break any rules that completely destroy your productivity.**
**Please install the [C/C++ Extension Pack](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools-extension-pack) and [clang-format](https://marketplace.visualstudio.com/items?itemName=xaver.clang-format) for Visual Studio Code.**
## TL;DR
Call files `.cc` instead of `.c` or `.cpp` and use `.h` headers for everything.
If you follow the setup instructions you should be fine. Otherwise:
Use [BSD Kernel Normal Form (KNF)](https://en.wikipedia.org/wiki/Indentation_style#BSD_KNF) for function bodies
and [Kernighan & Ritchie (K&R)](https://en.wikipedia.org/wiki/Indentation_style#K&R) style (with a few modifications stated in **General Guidelines**) everywhere else.
## Existing Literature
I recommend skimming over these for inspiration.
- [Names](https://research.swtch.com/names) - Russ Cox
- [Notes on Programming in C](http://doc.cat-v.org/bell_labs/pikestyle) - Rob Pike
## General Guidelines
- Use 8-width tabs, not spaces, for indentation.
- If you copy code from online, copy it by hand.
- Use [K&R style](https://en.wikipedia.org/wiki/Indentation_style#K&R) for indentation and brace placement where possible.
- When writing function bodies:
- return type goes on its own line,
- function name() is on a line below that, and
- open bracket `{` after that.
- no brackets on `for`, `if`, `while`, etc. statements that only contain one line
- Use `/* comments */` for permanent comments, `// comments` for temporary ones e.g. `TODO`'s or notices
- **Try to make every line 100 characters wide or less.**
- Start source files as `.cc` straight away, even if they're pure **C**.
### C++-specific guidelines
- file extension: `.cc`, `.h`
- C++ strings are fine
- Vectors are fine
- Use `printf` and co., not `std::cout`, unless somehow absolutely necessary
- `fstream`s for input/output/log files are fine
- Use C's `struct`s instead of objects unless you really really need an object.
- Use C-style type casting where possible
TL;DR pretend you're using C with basic modern conveniences. **When in doubt, ask.**
### Naming and Abbreviations
The length of a function name, variable name, et cetera should be directly proportional to its importance and lifetime.
#### Don't
- abbreviate global variables **EVER**,
- mention the data type in a variable name,
- use a full word where an abbreviation will do
- (especially not in a variable that will die 5 lines later),
- use single-letter abbreviations for anything that lasts more than 15 lines, or
- abbreviate a word when an apt abbreviation does not exist.
#### Do
- abbreviate extremely short-lived variables to one letter,
- e.g. `for (int index = 0; index < 10; i++)` -> `for (int i = 0; i < 10; i++)`
- break any rule if following it ruins the readability
## Source File layout
```C++
/* C++ includes */
#include <iostream>
/* C (.h) includes */
#include <stdio.h>
/* local header includes */
#include "unicorns.h"
/* "using" directives */
using namespace std;
/* global constants */
const int life = 42;
/* global variables */
int degrees = 90;
/* function prototypes */
int div_numb(int n, int d);
/* main function body */
int
main(int argc, char *argv[])
{
int numerator = 32;
int denominator = 16;
int result;
puts("What is 32 divided by 16?");
result = div_numb(32, 16);
return 0;
}
/* other function bodies */
int
div_numb(int n, int d)
{
return n / d;
}
```

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#include <arpa/inet.h>
#include <netdb.h>
#include <pthread.h>
#include <stdio.h>
#include <string.h>
#include <sys/time.h>
#include <unistd.h>
#include "disp.h"
#include "log.h"
#include "public.h"
struct waitClientArgs {
sockaddr_in newSockAddr;
socklen_t newSockAddrSize;
int auxInt; // used in client mode because I didn't want to make another
// struct to keep track of
};
void
closeClient()
{
long e = end1.tv_sec - start1.tv_sec;
gettimeofday(&end1, NULL);
close(clientSocketDescriptor);
puts("********Session********");
printf("Bytes written: %i\n", bytesWritten);
printf("Bytes read: %i\n", bytesRead);
printf("Elapsed time: %ld secs\n", e);
puts("Connection closed.");
}
void *
pollForSever(void *args)
{
waitClientArgs *aaa = static_cast<waitClientArgs *>(args);
int socketDescriptor = (int)aaa->auxInt;
char msg[1024];
while (1) {
server_message_loop:
memset(&msg, 0, sizeof(msg)); // clear the buffer
bytesRead += recv(socketDescriptor, (char *)&msg, sizeof(msg), 0);
// not needed for proofs of concept testing
/*if(!strcmp(msg, "exit"))
{
writeToFile(logFileName, msg);
displayFile(logFileName, linePos, LOG_LENGTH);
break;
}*/
// cout << "Server: " << msg << endl;
// printf("Server: %s\n");
if (msg[0] == '\0')
goto server_message_loop;
writeToFile(logFileName, msg);
if (linesInFile(logFileName) > LOG_LENGTH)
linePos++;
displayFile(logFileName, linePos, LOG_LENGTH);
}
return nullptr;
}
void
setupClient()
{
// we need 2 things: ip address and port number, in that order
// if(argc != 3)
//{
// cerr << "Usage: ip_address port" << endl; exit(0);
// } //grab the IP address and port number
// create a message buffer
char msg[1024];
// setup a socket and connection tools
struct hostent *host = gethostbyname(IP_ADDRESS.c_str());
sockaddr_in sendSockAddr;
bzero((char *)&sendSockAddr, sizeof(sendSockAddr));
sendSockAddr.sin_family = AF_INET;
sendSockAddr.sin_addr.s_addr = inet_addr(inet_ntoa(*(struct in_addr *)*host->h_addr_list));
sendSockAddr.sin_port = htons(PORT_NUM);
clientSocketDescriptor = socket(AF_INET, SOCK_STREAM, 0);
// try to connect...
int status =
connect(clientSocketDescriptor, (sockaddr *)&sendSockAddr, sizeof(sendSockAddr));
if (status < 0)
writeToFile(logFileName, "Error connecting to socket!");
writeToFile(logFileName, "Connected to the server!");
int bytesRead, bytesWritten = 0;
struct timeval start1, end1;
gettimeofday(&start1, NULL);
auto *aaa = new waitClientArgs{}; // it looks stupid but it works
aaa->auxInt = clientSocketDescriptor;
int rc = pthread_create(&client_wait_thread, nullptr, pollForSever, aaa);
pthread_detach(client_wait_thread);
}

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#ifndef CLIENT_H
#define CLIENT_H
void closeClient();
void *pollForServer(void *args);
void setupClient();
#endif

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.TH "Threaded Network Chat" 1
.SH NAME
\fBct\fR - Threaded Network Chat
.SH SYNOPSIS
.SY
./ct # start as server
./ct # start as client
/quit # while program running
.YS
.SH DESCRIPTION
.LP
This program is meant to run as two instances. One for a "host" or "server" user
to initiate a session and the other for a "client" user to join the host.
.LP
Messages are sent as buffered plain text with minimal processing, if any.

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#include <fstream>
#include <curses.h>
#include "disp.h"
#include "public.h"
// clears ncurses rows in a specific region only
void
clearRows(int startingRow, int endingRow)
{
// preserve the cursor location
int yBefore, xBefore;
getyx(stdscr, yBefore, xBefore);
for (int i = startingRow; i < endingRow; i++) {
move(i, 0);
clrtoeol(); // clear to end of line
}
// restore original cursor location
move(yBefore, xBefore);
}
// display a file using ncurses
int
displayFile(string path, int startLineNum = 0, int numLines = 10)
{
ifstream file(path);
if (!file) {
return 1;
} else {
clearRows(0, numLines + 1); // clear the chat area
int lineNum = 0;
string line;
// print each line directly to the screen
int num = 0;
while (getline(file, line) &&
num <= numLines + startLineNum + 1) // while there is file content and the
// line number isn't too high
{
if (num >= startLineNum) {
move(lineNum, 0);
printw("%s", line.c_str());
lineNum++; // increment the row number after
// printing each line
}
num++;
}
move(DEFAULT_CUR_Y, DEFAULT_CUR_X);
refresh();
return 0;
}
}

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#ifndef DISP_H
#define DISP_H
#include <string>
using namespace std;
void clearRows(int startingRow, int endingRow);
int displayFile(string path, int startLineNum, int numLines);
#endif

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#include <sys/stat.h>
#include <fstream>
#include <ios>
#include "log.h"
#include "public.h"
// gets the number of lines in a file. returns -1 if there was an error.
int
linesInFile(string path)
{
ifstream file(path);
if (!file) {
return 1;
} else {
int lineNum = 0;
string line;
int num = 0;
while (getline(file, line))
num++;
return num;
}
}
// appends a line of text to the end of a given file. returns 0 if the file
// existed, 1 if it didn't work
int
writeToFile(string path, string line, bool incLineNum)
{
ofstream file;
struct stat s;
/*
* It APPEARS this fixes our problem where the program has to be run twice to work correctly.
*/
if (stat(path.c_str(), &s) != 0) {
file.open(path, ios_base::out);
file << "SYSTEM: No log file found. Created a new one." << endl;
file.close();
linePos += 5; /* This seems to be what actually fixes everything. Not sure. */
}
file.open(path, ios_base::app);
if (file.is_open()) {
file << line << endl;
file.close();
//linePos++ // We might also want this here at some point?
return 0;
} else {
// do something if it didn't work
return 1; // i guess that's good enough for now
}
}

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#ifndef LOG_H
#define LOG_H
#include "public.h"
int linesInFile(string path);
int writeToFile(string path, string line, bool incLineNum);
#endif

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#include <arpa/inet.h>
#include <curses.h>
#include <netdb.h>
#include <netinet/in.h>
#include <pthread.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/uio.h>
#include <sys/wait.h>
#include <unistd.h>
#include <string>
#include <vector> //try to make the program work without this without doing anything awful but do it later
#include "client.h"
#include "disp.h"
#include "log.h"
#include "public.h"
#include "server.h"
using namespace std;
const int PORT_NUM = 8888;
string IP_ADDRESS = "127.0.0.1";
const int DEFAULT_CUR_X = 2; // the x position of the preferred default cursor
// position for message entry
const int DEFAULT_CUR_Y = 12; // the x position of the preferred default cursor
// position for message entry
chatmode_t mode = NO_MODE; // what mode is this program in. 0 = nothing. 1 = server. 2 = client
int serverSocketDescriptor; // a global variable for storing the server socket
// descriptor.
int clientSocketDescriptor;
// This has not been used:
//vector<int> clientSocketDescriptors; // a global vector for storing client
// socket descriptors
// keep track of the session time using global variables
struct timeval start1, end1;
// also keep track of the amount of data sent as well
int bytesRead, bytesWritten = 0;
const int LOG_LENGTH = 10; // number of text log file lines to display
int linePos = 0; // counter for what current position to use in the file
string logFileName; // the name of the log file
pthread_t client_wait_thread;
struct waitClientArgs {
sockaddr_in newSockAddr;
socklen_t newSockAddrSize;
int auxInt; // used in client mode because I didn't want to make another
// struct to keep track of
};
int
main(int argc, char *argv[])
{
if (argc > 1 && (!strncmp(argv[1], "client", 6))) {
logFileName = "client.txt";
mode = CLIENT_MODE;
} else {
logFileName = "server.txt";
mode = SERVER_MODE;
}
// putting this lower down to circumvent the terminal brick when the
// socket was already in use results in all network functonality no
// longer working.
initscr(); // creates stdscr. important step
use_default_colors(); // this apparently tells it to use default
// terminal colors whenever there is no color
// attribute applied
// printw("Starting server...");
// you have to do this to make the scrolling still work correctly if
// there was already content in the log file
linePos = linesInFile(logFileName) - LOG_LENGTH + 1;
char *userInput = new char[1024];
bool exit = false;
switch (mode) {
case CLIENT_MODE:
writeToFile(logFileName, "CLIENT MODE");
setupClient();
linePos++;
break;
case SERVER_MODE:
writeToFile(logFileName, "SERVER MODE");
setupServer(PORT_NUM);
linePos++;
break;
default:
goto leave;
break;
}
while (!exit) {
displayFile(logFileName, linePos, LOG_LENGTH);
// scroll along the screen if and when required so that it stays
// in sync
if (linesInFile(logFileName) > LOG_LENGTH)
linePos++;
/* clear message box / reset cursor */
move(12, 0);
printw(">\t\t\t");
move(12, 2);
getstr(userInput);
writeToFile(logFileName, userInput);
if (!strncmp(userInput, "/quit", 5))
exit = true;
if (mode == 1)
send(clientSocketDescriptor, (char *)userInput, strlen(userInput), 0);
else
send(clientSocketDescriptor, (char *)userInput, strlen(userInput), 0);
}
leave:
endwin();
// closeServer();
switch (mode) {
case SERVER_MODE:
closeServer();
break;
case CLIENT_MODE:
closeServer();
break;
default:
puts("Warn: program appears to have successfully finished without ever setting "
"mode.");
return 1;
break;
}
return 0;
}

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#ifndef PUBLIC_H
#define PUBLIC_H
#include <string>
using namespace std;
typedef enum { NO_MODE = 0, SERVER_MODE = 1, CLIENT_MODE = 2 } chatmode_t;
extern chatmode_t mode;
extern const int PORT_NUM;
extern string IP_ADDRESS;
extern const int DEFAULT_CUR_X;
extern const int DEFAULT_CUR_Y;
extern int serverSocketDescriptor;
extern int clientSocketDescriptor;
extern struct timeval start1, end1;
extern int bytesRead, bytesWritten;
extern const int LOG_LENGTH;
extern int linePos;
extern string logFileName;
extern pthread_t client_wait_thread;
struct waitClientArgs;
int writeToFile(string path, string line, bool incLineNum = true);
void *waitForClient(void *argss);
void *pollForClient();
void *pollForSever(void *args);
#endif

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#include <curses.h>
#include <netinet/in.h>
#include <pthread.h>
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <unistd.h>
#include "disp.h"
#include "log.h"
#include "public.h"
#include "server.h"
struct waitClientArgs {
sockaddr_in newSockAddr;
socklen_t newSockAddrSize;
int auxInt; // used in client mode because I didn't want to make another
// struct to keep track of
};
void *
waitForClient(void *argss)
{
waitClientArgs *args = static_cast<waitClientArgs *>(argss);
clientSocketDescriptor =
accept(serverSocketDescriptor, (sockaddr *)&args->newSockAddr, &args->newSockAddrSize);
if (clientSocketDescriptor >= 0) {
writeToFile(logFileName, "client connected");
if (linesInFile(logFileName) > LOG_LENGTH)
linePos++;
displayFile(logFileName, linePos, LOG_LENGTH);
}
delete args; // delete to avoid memory leaks
return pollForClient();
}
void *
pollForClient()
{
char msg[1024];
while (1) {
client_message_loop:
// receive a message from the client (listen)
memset(&msg, 0, sizeof(msg)); // clear the buffer
bytesRead += recv(clientSocketDescriptor, (char *)&msg, sizeof(msg), 0);
if (msg[0] == '\0')
goto client_message_loop;
writeToFile(logFileName, msg);
if (linesInFile(logFileName) > LOG_LENGTH)
linePos++;
displayFile(logFileName, linePos, LOG_LENGTH);
}
return nullptr;
}
// set up a suitable server for this
int
setupServer(int port)
{
// setup a socket and connection tools
sockaddr_in servAddr;
bzero((char *)&servAddr, sizeof(servAddr));
servAddr.sin_family = AF_INET;
servAddr.sin_addr.s_addr = htonl(INADDR_ANY);
servAddr.sin_port = htons(port);
// open stream oriented socket with internet address
// also keep track of the socket descriptor
serverSocketDescriptor = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocketDescriptor < 0) {
// keeps from bricking the terminal if this happens
endwin();
fprintf(stderr, "Error establishing the server socket!\n");
exit(0);
}
// bind the socket to its local address
int bindStatus =
bind(serverSocketDescriptor, (struct sockaddr *)&servAddr, sizeof(servAddr));
if (bindStatus < 0) {
// keeps from bricking the terminal if this happens
endwin();
fprintf(stderr, "Error binding socket to local address!\n");
exit(0);
}
writeToFile(logFileName, "Waiting for a client to connect...");
// listen for up to 5 requests at a time
listen(serverSocketDescriptor, 5);
// receive a request from client using accept
// we need a new address to connect with the client
sockaddr_in newSockAddr;
socklen_t newSockAddrSize = sizeof(newSockAddr);
// accept, create a new socket descriptor to
// handle the new connection with client
auto *aaa = new waitClientArgs{}; // it looks stupid but it works
aaa->newSockAddr = newSockAddr;
aaa->newSockAddrSize = newSockAddrSize;
int rc = pthread_create(&client_wait_thread, nullptr, waitForClient, aaa);
pthread_detach(client_wait_thread);
writeToFile(logFileName, "Server started successfully");
gettimeofday(&start1, NULL);
return 0;
}
void
closeServer()
{
long e = end1.tv_sec - start1.tv_sec; /* the linter freaks out if you
don't save it as a variable */
// we need to close the socket descriptors after we're all done
gettimeofday(&end1, NULL);
close(clientSocketDescriptor);
close(serverSocketDescriptor);
/* Don't just die silently */
puts("********Session********");
printf("Bytes written: %i\n", bytesWritten);
printf("Bytes read: %i\n", bytesRead);
printf("Elapsed time: %ld secs\n", e);
puts("Connection closed.");
}

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#ifndef SERVER_H
#define SERVER_H
void *waitForClient(void *argss);
void *pollForClient();
int setupServer(int port);
void closeServer();
#endif

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#include <stdio.h>
int
main(void)
{
puts("Hello, world!");
return 0;
}