first commit
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19
network test/Makefile
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19
network test/Makefile
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# Compiler and flags
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CXX = g++
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CXXFLAGS = -Wall -Wextra -O2 -std=c++17
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# Targets
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all: client server
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# Client build
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client: client.cpp
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$(CXX) $(CXXFLAGS) client.cpp -o client
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# Server build
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server: server.cpp
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$(CXX) $(CXXFLAGS) server.cpp -o server
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# Clean build artifacts
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clean:
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rm -f client server
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BIN
network test/client
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BIN
network test/client
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94
network test/client.cpp
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94
network test/client.cpp
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// Client side C/C++ program to demonstrate Socket programming
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//this uses threads to allow a server and a client to do network chat stuff over 127.0.0.1:8080. the ui is out of sync because it doesn't use ncurses but the message sending and printing part still works
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#include <stdio.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#include <string.h>
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#include <string>
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#include <iostream>
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#include <thread>
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#define PORT 8080
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using namespace std;
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#ifdef _WIN32
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/#include <windows.h>;
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void fnsleep(unsigned milliseconds)
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{
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Sleep(milliseconds);
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}
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#else
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#include <unistd.h>
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void fnsleep(unsigned milliseconds)
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{
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usleep(milliseconds * 1000);
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}
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#endif
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void checkForNewMsgs(int socket, int valreaded, int otherNum);
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void checkForNewMsgs(int socket, int valreaded, int otherNum)
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{
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int valreadOne;
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char newBuffer[1024] = {0};
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while (3 == 3 && newBuffer != "exit")
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{
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for(int i = 0; i < 1024; i++)
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{
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newBuffer[i] = char(0);
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}
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valreadOne = read( socket , newBuffer, 1024);
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if (newBuffer != "")
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{
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cout << "Server: ";
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printf("%s\n",newBuffer );
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}
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}
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fnsleep(1000);
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}
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int main(int argc, char const *argv[])
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{
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int sock = 0, valread;
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struct sockaddr_in serv_addr;
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char *hello = "Hello from client";
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char buffer[1024] = {0};
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if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
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{
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printf("\n Socket creation error \n");
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return -1;
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}
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_port = htons(PORT);
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// Convert IPv4 and IPv6 addresses from text to binary form
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if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr)<=0)
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{
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printf("\nInvalid address/ Address not supported \n");
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return -1;
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}
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if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
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{
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printf("\nConnection Failed \n");
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return -1;
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}
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string message;
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thread t(checkForNewMsgs, sock, valread, 1024);
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t.detach();
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while (message != "exit")
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{
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cout << "> ";
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getline(cin, message);
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send(sock , message.c_str() , strlen(message.c_str()) , 0 );
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//printf("Hello message sent\n");
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//valread = read( sock , buffer, 1024);
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//printf("%s\n",buffer );
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}
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return 0;
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}
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BIN
network test/server
Executable file
BIN
network test/server
Executable file
Binary file not shown.
114
network test/server.cpp
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114
network test/server.cpp
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@@ -0,0 +1,114 @@
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// Server side C/C++ program to demonstrate Socket programming
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//this uses threads to allow a server and a client to do network chat stuff over 127.0.0.1:8080. the ui is out of sync because it doesn't use ncurses but the message sending and printing part still works
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#include <unistd.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <stdlib.h>
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#include <netinet/in.h>
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#include <string.h>
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#include <thread>
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#include <iostream>
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using namespace std;
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#define PORT 8080
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#ifdef _WIN32
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/#include <windows.h>;
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void fnsleep(unsigned milliseconds)
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{
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Sleep(milliseconds);
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}
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#else
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#include <unistd.h>
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void fnsleep(unsigned milliseconds)
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{
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usleep(milliseconds * 1000);
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}
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#endif
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void checkForNewMsgs(int socket, int valreaded, int otherNum);
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void checkForNewMsgs(int socket, int valreaded, int otherNum)
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{
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int valreadOne;
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char newBuffer[1024] = {0};
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while (3 == 3 && newBuffer != "exit")
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{
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//printf("Client: ");
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for(int i = 0; i < 1024; i++)
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{
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newBuffer[i] = char(0);
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}
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valreadOne = read( socket , newBuffer, 1024);
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if (newBuffer != "")
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{
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printf("Client: ");
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printf("%s\n",newBuffer );
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}
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}
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fnsleep(1000);
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}
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int main(int argc, char const *argv[])
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{
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int server_fd, new_socket, valread;
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struct sockaddr_in address;
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int opt = 1;
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int addrlen = sizeof(address);
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char buffer[1024] = {0};
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char *hello = "Hello from server";
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// Creating socket file descriptor
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if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
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{
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perror("socket failed");
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exit(EXIT_FAILURE);
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}
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// Forcefully attaching socket to the port 8080
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if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
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&opt, sizeof(opt)))
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{
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perror("setsockopt");
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exit(EXIT_FAILURE);
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}
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address.sin_family = AF_INET;
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address.sin_addr.s_addr = INADDR_ANY;
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address.sin_port = htons( PORT );
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// Forcefully attaching socket to the port 8080
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if (bind(server_fd, (struct sockaddr *)&address,
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sizeof(address))<0)
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{
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perror("bind failed");
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exit(EXIT_FAILURE);
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}
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if (listen(server_fd, 3) < 0)
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{
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perror("listen");
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exit(EXIT_FAILURE);
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}
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if ((new_socket = accept(server_fd, (struct sockaddr *)&address,
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(socklen_t*)&addrlen))<0)
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{
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perror("accept");
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exit(EXIT_FAILURE);
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}
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string message;
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thread t(checkForNewMsgs, new_socket, valread, 1024);
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t.detach();
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while (message != "exit")
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{
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//string message;
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cout << "> ";
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getline(cin, message);
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//valread = read( new_socket , buffer, 1024);
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//printf("%s\n",buffer );
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send(new_socket , message.c_str() , strlen(message.c_str()) , 0 );
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//cout << "Hello message sent" << endl;
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}
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return 0;
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}
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