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2026-02-25 08:40:42 -06:00
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network test/server.cpp Normal file
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// Server side C/C++ program to demonstrate Socket programming
//this uses threads to allow a server and a client to do network chat stuff over 127.0.0.1:8080. the ui is out of sync because it doesn't use ncurses but the message sending and printing part still works
#include <unistd.h>
#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#include <thread>
#include <iostream>
using namespace std;
#define PORT 8080
#ifdef _WIN32
/#include <windows.h>;
void fnsleep(unsigned milliseconds)
{
Sleep(milliseconds);
}
#else
#include <unistd.h>
void fnsleep(unsigned milliseconds)
{
usleep(milliseconds * 1000);
}
#endif
void checkForNewMsgs(int socket, int valreaded, int otherNum);
void checkForNewMsgs(int socket, int valreaded, int otherNum)
{
int valreadOne;
char newBuffer[1024] = {0};
while (3 == 3 && newBuffer != "exit")
{
//printf("Client: ");
for(int i = 0; i < 1024; i++)
{
newBuffer[i] = char(0);
}
valreadOne = read( socket , newBuffer, 1024);
if (newBuffer != "")
{
printf("Client: ");
printf("%s\n",newBuffer );
}
}
fnsleep(1000);
}
int main(int argc, char const *argv[])
{
int server_fd, new_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
char *hello = "Hello from server";
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
&opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( PORT );
// Forcefully attaching socket to the port 8080
if (bind(server_fd, (struct sockaddr *)&address,
sizeof(address))<0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
string message;
thread t(checkForNewMsgs, new_socket, valread, 1024);
t.detach();
while (message != "exit")
{
//string message;
cout << "> ";
getline(cin, message);
//valread = read( new_socket , buffer, 1024);
//printf("%s\n",buffer );
send(new_socket , message.c_str() , strlen(message.c_str()) , 0 );
//cout << "Hello message sent" << endl;
}
return 0;
}