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Your Name
2026-02-25 08:40:42 -06:00
commit 830c130ded
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21
thread test/Makefile Normal file
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# Compiler and flags
CXX = g++
CXXFLAGS = -pthread -Wall -Wextra -O2 -std=c++17
# Linker flags
LDFLAGS = -lcurses
# Default target
all: thread threadncurses
# Build rule
thread: thread.cpp
$(CXX) $(CXXFLAGS) thread.cpp -o thread $(LDFLAGS)
threadncurses: threadncurses.cpp
$(CXX) $(CXXFLAGS) threadncurses.cpp -o threadncurses $(LDFLAGS)
# Clean build artifacts
clean:
rm -f thread threadncurses

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//compile with "g++ -pthread thread.cpp -o main"
//note to self: try to use ncurses in the next one
#include <iostream>
#include <thread>
#include <stdlib.h>
#include <stdio.h>
using namespace std;
#ifdef _WIN32
//this part has never been tested and is unlikely to work
#include <windows.h>;
void fnsleep(unsigned milliseconds)
{
Sleep(milliseconds);
}
#else
#include <unistd.h>
void fnsleep(unsigned milliseconds)
{
usleep(milliseconds * 1000);
}
#endif
void helloWorld(int y)
{
for (int i = 0; i < 10; i++)
{
//a terrible, awful way of getting linux terminal text colors without ncurses.
cout << "\033[1;31mbold red text\033[0m\n";
cout << "\x1B[32mAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\x1B[0m\n";
cout << "Hello world #" << i + 1 << endl;
fnsleep(1000);
}
}
int main()
{
thread thread_object(helloWorld, 1);
cout << "This string gets printed after running the hello world function but prints BEFORE helloworld prints. That means this program uses threads" << endl;
//use detach to make the thread run asychronoussly. use join to WAIT HERE until its finished. Try it out! (i tested both cases and it works on my machine)
//thread_object.detach();
thread_object.join();
cout << "Please enter your name: " << endl;
string name;
cin >> name;
cout << name << " is a [redacted for academic purposes]" << endl;
return 0;
}

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//compile with "g++ -pthread threadncurses.cpp -o main -lncurses"
//the same as thread.cpp but it uses ncurses instead. This proves that ncurses can work even if its in a seperate thread
//this is a very functional example of ncurses and asynchronous threading working in the same program
#include <iostream>
#include <thread>
#include <stdlib.h>
#include <stdio.h>
#include <ncurses.h>
using namespace std;
#ifdef _WIN32
//this part has never been tested and is unlikely to work
#include <windows.h>;
void fnsleep(unsigned milliseconds)
{
Sleep(milliseconds);
}
#else
#include <unistd.h>
void fnsleep(unsigned milliseconds)
{
usleep(milliseconds * 1000);
}
#endif
void helloWorld(int y)
{
for (int i = 0; i < 10; i++)
{
//store the cursor positions here
int y, x;
int yy, xx;
int xBefore;
int yBefore;
start_color();
init_pair(1, COLOR_RED, COLOR_BLUE);
if (i != 0)
{
//print the hello world lines
getyx(stdscr, yBefore, xBefore);
move(2, 0);
clrtoeol();
mvprintw(2, 0, "Hello world #");
int icantthinkofanameforthis = i + 1;
printw(to_string(icantthinkofanameforthis).c_str());//an annoying but reliable way to get this to work
printw("\n");
move(yBefore, xBefore); //move the cursor back to where is was before to allow for a fluid typing experience (i.e. its possible to mess this part up if you do it wrong)
}
else
{
attron(COLOR_PAIR(1));
attron(A_BOLD);
getyx(stdscr, yy, xx);
printw("bold red text\n");
attroff(COLOR_PAIR(1));
printw("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\n");
attroff(A_BOLD);
printw("Hello world #");
int icantthinkofanameforthis = i + 1;
printw(to_string(icantthinkofanameforthis).c_str());//an annoying but reliable way to get this to work
printw("\n");
move(3, 25); //the default text-entry position
}
refresh();
fnsleep(1000);
}
}
int main()
{
initscr();
use_default_colors();
move(3, 0);
printw("Please enter your name: \n");
move(0, 0);
thread thread_object(helloWorld, 1);
thread_object.detach();
char *name = new char[99];
getstr(name);
printw(name);
printw(" is a [redacted for academic purposes]\n");
printw("Press any key to continue");
getch();
endwin();
return 0;
}